Large City: Saë́w Báer Ni̋ēkēä

Saë́w Báer Ni̋ēkēä

Saë́w Báer Ni̋ēkēä
Example Goblin architecture.
StateGoblin Tribes
ProvenceǏērḗē Region
RegionWāttoq Shrublands
Founded1173
Community LeaderLord Khîd Shîl Zëi
Area187 km2 (74 mi2)
Average Yearly Temp13°C (55°F)
Average Elevation2238 m (7342 ft)
Average Yearly Precipitation220 cm/y (86 in/y)
Population44453
Population Density237 people per km2 (600 people per mi2)
Town AuraMysticism
Naming
Native nameSaë́w Báer Ni̋ēkēä
Pronunciation/bɔ̂ː/ /beɪ̯́ɜː/
Direct Translation[rude; crude; nasty; vulgar] [present (time)]
Translation[Not Yet Translated]

Saë́w Báer Ni̋ēkēä (/bɔ̂ː/ /beɪ̯́ɜː/ [rude; crude; nasty; vulgar] [present (time)]) is a subtropical Large City located in the Ǐērḗē Region of the Goblin Tribes.

The name Saë́w Báer Ni̋ēkēä is derived from the Goblin language, as Saë́w Báer Ni̋ēkēä was founded by Tsëî Zêlë Khêlîm, who was culturaly Goblin.

Climate

Saë́w Báer Ni̋ēkēä has a yearly average temperature of 13°C (55°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing -1°C (31°F). Saë́w Báer Ni̋ēkēä receives an average of 220 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Saë́w Báer Ni̋ēkēä covers an area of nearly 187 km2 (74 mi2), and an average elevation of 2238 m (7342 ft) above sea level.

Overview

Saë́w Báer Ni̋ēkēä was founded durring the late 13th century in spring of the year 1173, by Tsëî Zêlë Khêlîm. The establishment of Saë́w Báer Ni̋ēkēä was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Tsëî Zêlë Khêlîm struck deals with nearby nations and communities to establish Saë́w Báer Ni̋ēkēä as a prison colony.

Saë́w Báer Ni̋ēkēä was built using the conventions of Goblin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Saë́w Báer Ni̋ēkēä is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Saë́w Báer Ni̋ēkēä is is constructed arround a semi-circular restrictive packed earth mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Unfortuantly, these robustly designed timber walls are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Saë́w Báer Ni̋ēkēä gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Saë́w Báer Ni̋ēkēä brings to mind.

Civic Infrastructure

Saë́w Báer Ni̋ēkēä possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Saë́w Báer Ni̋ēkēä has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Saë́w Báer Ni̋ēkēä has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Saë́w Báer Ni̋ēkēä. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Saë́w Báer Ni̋ēkēä's parks.

Saë́w Báer Ni̋ēkēä has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Saë́w Báer Ni̋ēkēä.

Saë́w Báer Ni̋ēkēä has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Saë́w Báer Ni̋ēkēä has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Saë́w Báer Ni̋ēkēä has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Saë́w Báer Ni̋ēkēä has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Saë́w Báer Ni̋ēkēä has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Saë́w Báer Ni̋ēkēä has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Saë́w Báer Ni̋ēkēä has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Saë́w Báer Ni̋ēkēä's public wards, blessings, and other arcane systems.

Saë́w Báer Ni̋ēkēä has an Administrative Academy which trains individuals in the administrative arts.

Saë́w Báer Ni̋ēkēä possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Saë́w Báer Ni̋ēkēä's grid is powered by a god's will and kindness.

Saë́w Báer Ni̋ēkēä's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Saë́w Báer Ni̋ēkēä has a first rate hospital which caters to anyone in need of long term medical care.

Saë́w Báer Ni̋ēkēä has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Saë́w Báer Ni̋ēkēä has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Saë́w Báer Ni̋ēkēä's natural decorations nor waterways.

Saë́w Báer Ni̋ēkēä has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Saë́w Báer Ni̋ēkēä has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Saë́w Báer Ni̋ēkēä has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Saë́w Báer Ni̋ēkēä is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Saë́w Báer Ni̋ēkēä's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

The Venomroach near Saë́w Báer Ni̋ēkēä are known to be a mutant strain of the creature.

Saë́w Báer Ni̋ēkēä's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Augury energies of tier 1 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 93
  • Farmers: 120
  • Farm Laborer: 202
  • Hunters: 170
  • Milk Maids: 116
  • Ranchers: 61
  • Ranch Hands: 125
  • Shepherds: 103
    • Farmland: 180923 m2
    • Cattle and Similar Creatures: 11113
    • Poultry: 133359
    • Swine: 8890
    • Sheep: 444
    • Goats: 88
    • Horses, Mounts, and Beasts of Burden: 4445

Craftsmen

  • Arms and Toolmakers: 85
  • Blacksmiths: 94
  • Bookbinders: 55
  • Buckle-makers: 58
  • Cabinetmakers: 103
  • Candlemakers: 148
  • Carpenters: 136
  • Clothmakers: 113
  • Coach and Harness Makers: 46
  • Coopers: 108
  • Copper, Brass, Tin, Zinc, and Lead Workers: 58
  • Copyists: 44
  • Cutlers: 38
  • Fabricworkers: 94
  • Farrier: 240
  • Furriers: 28
  • Glassworkers: 170
  • Gunsmiths: 93
  • Harness-Makers: 44
  • Hatters: 89
  • Hosiery Workers: 32
  • Jewelers: 49
  • Leatherwrights: 108
  • Locksmiths: 44
  • Matchstick makers: 69
  • Musical Instrument Makers: 65
  • Painters, Structures and Fixtures: 56
  • Paper Workers: 65
  • Plasterers: 60
  • Pursemakers: 72
  • Roofers: 47
  • Ropemakers: 44
  • Rugmakers: 43
  • Saddlers: 75
  • Scabbardmakers: 97
  • Scalemakers: 45
  • Scientific, Surgical, and Optical Instrument Makers: 29
  • Sculptors, Structures and Fixtures: 43
  • Shoemakers: 41
  • Soap and Tallow Workers: 174
  • Tailors: 216
  • Tanners: 54
  • Upholsterers: 63
  • Watchmakers: 61
  • Weavers: 134
  • Whitesmiths: 36

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 30
  • Beer-Sellers: 56
  • Booksellers: 68
  • Butchers: 123
  • Chandlers: 113
  • Chicken Butchers: 132
  • Entrepreneurs: 46
  • Fine Clothiers: 111
  • Fishmongers: 105
  • Florists: 26
  • Potion Sellers: 74
  • Resellers: 202
  • Spice Merchants: 63
  • Wine-sellers: 96
  • Wheelwright: 69
  • Woodsellers: 41

Service workers

  • Bakers: 202
  • Barbers: 189
  • Coachmen: 65
  • Cooks: 202
  • Doctors: 93
  • Gamekeepers: 71
  • Grooms: 38
  • Hairdressers: 177
  • Healers: 115
  • Housekeepers: 130
  • Housemaids: 233
  • House Stewards: 134
  • Inns: 43
  • Laundry maids: 85
  • Maidservants: 153
  • Nursery Maids: 80
  • Pastrycooks: 158
  • Restaurateur: 170
  • Tavern Keepers: 170

Specialized Laborer

  • Ashworkers: 61
  • Bleachers: 41
  • Chemical Workers: 25
  • Coal Heavers: 92
  • In-Town Couriers: 96
  • Long Haul Couriers: 101
  • Dockyard Workers: 88
  • Gas Workers: 21
  • Hay Merchants: 37
  • Leech Collectors: 115
  • Millers: 105
  • Miners: 92
  • Oilmen and Polishers: 68
  • Postmen: 111
  • Pure Finder: 62
  • Skinners: 123
  • Sugar Refiners: 25
  • Tosher: 71
  • Warehousemen: 164
  • Watercarriers: 93
  • Watermen, Bargemen, etc.: 123

Skilled Laborers

  • Accountants: 55
  • Alchemist: 67
  • Clerk: 83
  • Dentists: 43
  • Educators: 121
  • Engineers: 66
  • Gardeners: 44
  • Mages: 34
  • Plumbers: 47
  • Pharmacist: 51
  • Professors: 19
  • Scientists: 32
  • Wizards: 19

Civil Servants

  • Adventurers: 42
  • Bankers: 63
  • Civil Clerks: 108
  • Civic Iudex: 48
  • Consultants: 29
  • Exorcist: 101
  • Fixers: 55
  • Kami Clerk: 89
  • Landlords: 83
  • Lawyers: 55
  • Legend Keepers: 76
  • Militia Officers: 341
  • Monks, Monastic: 143
  • Monks, Civic: 138
  • Historian, Oral: 98
  • Historian, Textual: 51
  • Policemen, Sheriffs, etc.: 96
  • Priests: 193
  • Rangers: 60
  • Rat Catchers: 63
  • Scholars: 67
  • Spiritualist: 83
  • Slayers: 25
  • Storytellers: 174
  • Military Officers: 158

Cottage Industries

  • Brewers: 138
  • Comfort Services: 158
  • Enchanters: 48
  • Herbalists: 51
  • Jaminators: 158
  • Needleworkers: 164
  • Potters: 72
  • Preserve Makers: 123
  • Quilters: 66
  • Seamsters: 222
  • Spinners: 134
  • Tinker: 49
  • Weaver: 105

Artists

  • Actors: 45
  • Architects: 17
  • Bards: 66
  • Costumers: 27
  • Dancers: 54
  • Drafters: 27
  • Engravers: 35
  • Fine Furniture Carpenters: 21
  • Glaziers: 47
  • Inlayers: 41
  • Musicians: 138
  • Painters, Art: 23
  • Playwrights: 48
  • Sculptors, Art: 40
  • Wood Carvers: 164
  • Writers: 138

Produce Industries

  • Butter Churners: 164
  • Canners: 123
  • Cheesmakers: 164
  • Ice Merchants: 20
  • Millers: 88
  • Picklers: 72
  • Smokers: 56
  • Stockmakers: 49
  • Tobacconists: 68
  • Tallowmakers: 101

16614 of Saë́w Báer Ni̋ēkēä's population work within a Foundational Occupation.

25617 of Saë́w Báer Ni̋ēkēä's population do not work in a formal occupation, but do contribute to the local economy. 2222 (5%) are noncontributers.

Points of Interest

Saë́w Báer Ni̋ēkēä is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Saë́w Báer Ni̋ēkēä is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town a natural disaster. One of Saë́w Báer Ni̋ēkēä's local festivals commemorates this miracle.

History